Rationale



= I.                    Why are we doing what we're doing? What problems is this meant to solve?  = == A.                 The 2013 Chronicle will incorporate aspects of the game that have been overshadowed or neglected to this point. To change the game, the ST's have created IC and OOC mechanisms to promote behavior within certain guidelines, and make behavior outside those guidelines difficult (but not impossible). Rebellion has a price, and this structure ensures that price will be paid in three ways:  == =1. First, a small number of changes to the rules;  = =2. Second, the introduction of a foundation structure for the U.S.; and  = =3. Third, the introduction of a means for groups led by and formed from PC's to become powerful within the structure.  =  == B.                  Why did the ST's build it this way? (Norms)  == =<span style="line-height: 200%; font-family: 'Times New Roman', 'serif'; color: windowtext; font-size: 12pt; font-weight: normal"> Certain behaviors are simply bad for the game. For example, a character who ignores all social enforcement of behavior will inevitably wind up in physical confrontation. That may be fine; the player may want that. But it is not acceptable to force others to play a game style desired by a minority of players. Social systems, such as boons, dispute resolution, and more must be respected to play a social game. This structure promotes those social systems and makes ignoring them more difficult. <span style="line-height: 200%; font-family: 'Times New Roman', 'serif'; color: windowtext; font-size: 12pt; font-weight: normal; mso-bidi-font-weight: bold"> = =<span style="line-height: 200%; font-family: 'Times New Roman', 'serif'; color: windowtext; font-size: 12pt; font-weight: normal">            This system is meant to: <span style="line-height: 200%; font-family: 'Times New Roman', 'serif'; color: windowtext; font-size: 12pt; font-weight: normal; mso-bidi-font-weight: bold"> = =<span style="line-height: 200%; font-family: 'Times New Roman', 'serif'; color: windowtext; font-size: 12pt; font-weight: normal">Create the rules for making rules. PC's will determine specifics, and the PC groups that are in charge can change all but the most basic rules. This structure sets the system within which groups come to power. Think of this as akin to a system of elections- a small set of rules that allows those involved to choose their leaders. Those leaders will, in turn, define the other rules in all but the most basic ways. <span style="line-height: 200%; font-family: 'Times New Roman', 'serif'; color: windowtext; font-size: 12pt; font-weight: normal; mso-bidi-font-weight: bold"> = =<span style="line-height: 200%; font-family: 'Times New Roman', 'serif'; color: windowtext; font-size: 12pt; font-weight: normal">Establish three categories of improper action. The most unacceptable will meet with resistance from the rules themselves. The societally unacceptable will be met with resistance from the foundation structure. The subjectively unacceptable (in the eyes of leading PC's) will be subject to whatever IC actions the leaders can themselves bring to bear. <span style="line-height: 200%; font-family: 'Times New Roman', 'serif'; color: windowtext; font-size: 12pt; font-weight: normal; mso-bidi-font-weight: bold"> = =<span style="line-height: 200%; font-family: 'Times New Roman', 'serif'; color: windowtext; font-size: 12pt; font-weight: normal">By setting these rules in place, PC's will be free to act against each other without any group being supported by the ST staff beyond getting set up properly. The ST staff will act as "training wheels" to ensure that new groups are not prevented from forming, but once a new group has reached critical mass, the ST support will fade away to the same degree of attention that any other faction receives. <span style="line-height: 200%; font-family: 'Times New Roman', 'serif'; color: windowtext; font-size: 12pt; font-weight: normal; mso-bidi-font-weight: bold"> =